New site is up and running!
RetributionPaladins.com
Make sure to bookmark it, favorite it, whatever you do to remember the site change!
From this point on, I will be 100% posting on the new site. This site will remain to redirect anyone who stumbles here. Every single post and bit of information has been transferred to the new site. So for all your World of Warcraft PvE and PvP information (especially about Ret Paladins), come check me out!
Sorry I haven't posted anything new this last week. Even the patch notes were all skewed and I didn't have time to fix them.
I am working on an upgraded .com website/blog for retribution paladins and all aspects of world of warcraft casual and raiding game play.
Since I have a ton more content to put out, I needed something that let me have a bit more control than blogspot does. While this platform is free, the new site gives me much more control. Hopefully it will be easier for you guys to find something of use as well.
From Khor
My intention for this new site is the same as what I have done for this one...I want to bring a personal, first hand connection to everyone about all aspects of WoW gameplay. There are a ton of great WoW sites out there, full of news...but most tend to focus on end game raiding, and hardcore aspects, as well as a steady stream of current wow happenings.
I love these sites, and I visit them frequently. But what I feel is lacking is a more personal connection, as well as a focus on things outside of raiding. So my continued focus will be just that. No new posts will be up here because I am so close to the other site being ready. I will announce the Shadowsong Games week 3 winner, but that could be the last post.
See you guys on the flip side, and I'll be posting the new site soon!
World of Warcraft PTR Patch 3.3.0 - As of 10/20/09 Classes: General Mages Paladins Shamans Warriors User Interface Graphics Quests Items
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General
Icecrown Citadel
Races: General
PvP
Death Knights
Druids
Hunters
Priests
Rogues
Warlocks
Professions
Reputation
Bug Fixes
For the last two weeks, I have been running a poll to see what new class everyone will be rolling when World of Warcraft: Cataclysm launches. I'll be honest I'm surprised at a few of the results.
For the Alliance, by far, it seems we will have a ton of new Worgen. Over 63% of the votes were for a Worgen. Human Hunter was next, followed by Dwarf Shaman and Night Elf Mage, who had only 1 vote separating the two. The wee Gnome Priest was second to last (I thought there would be a lot more votes for this one), and the Dwarf Mage got a frigid zero votes. No Dwarf Mages out there, huh?
So, it's safe to say that none of the existing races and their new classes are luring people away from making a Worgen when Cataclysm launches.
Here we have the Alliance votes:
Now, let's take a look at the Horde votes. Making a Goblin and Tauren Paladin were almost neck and neck for the entire duration of the poll. Only at the end did the Goblins pull away. It looks like there will be a strong influx of Tauren Paladins to balance out the still somewhat of a shortage on the Horde side.
Not trying to knock on Blood Elf Paladins, but a rugged, massive Tauren in plate armor wreaking havoc in PvP and raids is going to be awesome.
The Goblins will have a healthy amount of new characters too, but unlike the Worgen on the Alliance side, the allure is somewhat dimmed by the popularity of the Tauren Paladin.
I was surprised to see Blood Elf Warriors come in at number 3. I honestly thought they'd be last. Undead Hunters were 4th, followed closely by Troll Druids and Tauren Priests. I also thought Tauren Priests would be much higher on the list. Lastly, with one meager vote, was the Orc Mage.
Overall, the Horde Cataclysm classes seem to be much more balanced than the Alliance side in terms of players trying new classes out. Whether that will have any effect in the long run remains to be seen.
Here we have the Horde votes:
Alright, week 3 for my Games and Quests for the US Shadowsong server. Remember, anyone can play. Horde and Alliance both. If you are not on Shadowsong, but would like to be, or would like to participate, you will have to have a toon on the server. If you're looking to get a fresh start on a new server, here's a great chance to get a nice kick start.
As I prepare for a bigger prize for Thanksgiving, I will continue to dish out at least 500g a week. This week, I have a task involved, so good luck for those that want to participate.
Alright, now time for this week's rules:
These may seem easy right now, since I am basing everything off comments, but I am building up towards bigger prizes for special events, like Thanksgiving and Christmas...including possibly 1000g, a Tiny Crimson Whelpling, Orb of Deception, and much more...I am even toying with the idea of funding an epic flying mount training cost. And believe me, the tasks will be much harder.
Winner will be selected by the random number generator in WoW based on how many comments there are.
Rules:
- Leave your in-game name and which faction you belong to in a comment to this post.
- Make sure to include you most frustrating WoW issue.
- Horde characters will have to put an item up in the neutral auction house for 525g that I can purchase. 25g extra to cover AH cut.
- Game ends 10/27/09 @ 0200 AM US central time.
500g
Winner:
Findros (Let me know when you put your item up inthe Neutral AH!)
Soloing Strathholme
Any level 60 dungeon from vanilla World of Warcraft should be frustratingly easy to any level 80. That is why they make perfect targets for making gold.
(See how I am repeating some of what I said from my Scholomance post? I'm cool like that.)
Number one, it's an instance, which means there is no competition for loot or mobs. Two, you can repeat it over and over if you wish (for the most part). And three, it's fast. Clearing an entire level 60 dungeon solo as a ret paladin (or any class for that matter) should take no longer than 45 minutes. An average of about 30 minutes is good for me.
Paladin Requirements
I took my level 80 Paladin alt, Brittany, who has yet to really touch anything other than herbs in Storm Peaks. The key to farming old dungeons is to do it with a character that can disenchant, and she is an enchanter. This can be done if you are not an enchanter, but it is better gold income if you are.
Bags must also be clear, as there is a ton of loot that is going to drop. I am not picky, I loot everything. You should too, even the stacks of random food items add up over time. Of course, if you run out of space, dump the food and other trash first.
Stratholme (Undead) Items I Am Looking For
Going in, I know there are certain items I will be looking for as good gold makers:
- Large Brilliant Shard
- Illusion Dust
- Greater Eternal Essence
- Runecloth
- BoE Blue (Rare) Items
- BoE Purple (Epic) Items
- Pristine Black Diamond
- Crypt Fiend Parts
The Strath Run
My run started at 1421pm and ended at 1446pm. 25 minutes. I know I have done it in 20 minutes with a full clear on Khor, so that's not bad.
My loot was as follows:
- 13g trash coinage
- 11g vendor trash
- 155x Runecloth - 26g
- 1x Pristine Black Diamond - 150g
- 2x Star Ruby - 8g
- 1x Pattern: Mooncloth Bag - 10g
- 1x Formula: Enchant Bracer - Superior Stamina - 5g
- 3x Essence of Undeath - 15g (was high for my server, but that's what the current price was)
- 40x Crypt Fiend Parts - 13.2g
- 18x Bone Fragements - 2.16g
- 11x Large Brilliant Shard - 37.5g
- 8x Illusion Dust - 10.8g
- 6x Greater Eternal Essence - 42.5g
Now, let's subtract the Pristine Black Diamond, since that was a lucky drop. So, 345g - 150g = 195g
Now, we are looking for a gold per hour here, so let's bust out some simple math:
195/25 = x/60
That comes out to 468g per hour! These results may vary, especially depending on the quantity of disenchanting materials you get. Clearly, disenchanting the gear is where the money is at.
No Lightforge Pants for me this run, or Baron's Mount for that matter. Maybe next time...
Soloing Scholomance
Any level 60 dungeon from vanilla World of Warcraft should be frustratingly easy to any level 80. That is why they make perfect targets for making gold.
Number one, it's an instance, which means there is no competition for loot or mobs. Two, you can repeat it over and over if you wish (for the most part). And three, it's fast. Clearing an entire level 60 dungeon solo as a ret paladin (or any class for that matter) should take no longer than 45 minutes. An average of about 30 minutes is good for me.
That said, let's get down to Scholomance. This is a great dungeon for Argent Dawn reputation, as there are many bosses concentrated in a small area. And with many bosses, comes good loot...to disenchant.
Paladin Requirements
I took my level 80 Paladin alt, Brittany, who has yet to really touch anything other than herbs in Storm Peaks. The key to farming old dungeons is to do it with a character that can disenchant, and she is an enchanter. This can be done if you are not an enchanter, but it is better gold income if you are.
Bags must also be clear, as there is a ton of loot that is going to drop. I am not picky, I loot everything. You should too, even the stacks of random food items add up over time. Of course, if you run out of space, dump the food and other trash first.
Scholomance Items I Am Looking For
Going in, I know there are certain items I will be looking for as good gold makers:
- Large Brilliant Shard
- Illusion Dust
- Greater Eternal Essence
- Runecloth
- BoE Blue (Rare) Items
- BoE Purple (Epic) Items
- Pristine Black Diamond
- Crypt Fiend Parts
- Formula: Enchant Weapon - Lifestealing
The Scholo Run
My run started at 1320pm and ended at 1358pm. 38 minutes. Not too bad, given that this is my level 80 Paladin with very beginning 80 gear. Also, I was taking time for screenshots and the like, so a better estimate would be anywhere from 25 to 35 minutes, depending on your killing methods.
My loot was as follows:
- 36g trash coinage
- 14g vendor trash
- 214x Runecloth - 33g
- 1x Pristine Black Diamond - 150g
- 1x Orb of Deception - 1000g
- 17x Crypt Fiend Parts - 7.5g
- 5x Dark Rune - 15g
- 69x Bone Fragements - 6.9g
- 8x Large Brilliant Shard - 30g
- 16x Illusion Dust - 21.6g
- 2x Greater Eternal Essence - 14.5g
Now, let's subtract the Orb of Deception (which was lucky as hell) and the Pristine Black Diamond. So, 1329g - 1150g = 179g
Now, we are looking for a gold per hour here, so let's bust out some simple math:
179/38 = x/60
That comes out to 283g per hour! These results may vary, but if you're looking for a break from WotLK content, give this a spin and see how you do!
If you get lucky, and get a nice drop (such as the Orb of Deception), you may make much, much more!
283g per hour isn't outstanding, but it's not lacking either. Personally, I loved burying my Titansteel Destroyer into Doctor Theolen Krastinov. I think he wiped us more often than Gandling did in vanilla WoW!
Oh, and by the way, the Lightforge Helm dropped off Gandling, so I kept that for a vintage gear set!
For this Paladin site, I figured I would give an overview of what you can expect to see in the near future. Be sure to check back often!
1. Going to a Dot Com website
I have been struggling with this for the past couple months, and the more content I create, the harder it is for me to make navigation easier for all you guys out there. So, sometime in the next month or so I will be switching to a new dot com website!
Retribution-paladins.blogspot.com will still be up and running, but no new content will be placed here. The new site will have all the content from this one, in addition to all future posts and content I put out.
Basically, I will be eliminating the blogspot from my address, and will have an easier navigation route to my posts.
2. How to Clean Up Your Account
Going to do some winter cleaning and get rid of unnecessary toons and alts. Not for the feint of heart, who hold onto every toon they have. Still working out the details, but some high level toons are about to head towards the chopping block. My methods of madness in regards to elimination decision making will be fully explained.
3. More planning for Cataclysm
Going to gear up my main (and yours) for Cataclysm. No stone will be unturned, we will be prepared!
4. More Gold Making
Going to shift some focus to old world content gold making. Yes, there is still plenty of gold to be made out there. Plus, it will give us one last chance to enjoy the Warcraft world before Cataclysm.
5. More Auction House Tips
With 3.3 and Cataclysm on the horizon, the AH will see some changes. Anything I sniff out as gold makers, I'll be sure to post it!
6. Focus on DPS in Endgame (but less of it)
Everything for ret paladins is basically set in stone as far as DPS. Unless we see some major change in our combat system, there's not much more to add. I will, of course, modify existing information to be updated with 3.3 and beyond.
My schedule at home has not left me with much time to raid, so my experience with raiding has been limited for the past month or so. If this trend continues, I will make an extra effort to submerge myself in paladin dps raiding resources to make sure what you read here is as up to date as can be.
7. Life Outside of WoW, Heath and Fitness
If you are one of the few people who can honestly claim they are in shape, and ultra fit and healthy...much applause to you. For everyone else, we are going to remember there is life outside of WoW!
Going to share how I keep exercise and healthy diet as part of my daily routine. Yes, I am going here! I was once a WoW zombie, online 8+ hours a day when I had free days at home, and staying up until 3am in the morning. Had to make some drastic changes to balance things out.
I am sure there is much more that my mind isn't thinking of at the moment, but there's something for us to start with!
The Paladin Tier 10 relics are up, and it looks like we have a very nice libram headed our way. Proccing off Crusader Strike, which is on a 4 second cooldown, we're getting 44 strength with each Crusader Strike hit, stackable up to 5 times.
Now given that Crusader Strike is almost 100% up all the time in our fights, we're looking at a continuous +220 strength for boss fights. I'll take that any day.
I'll keep reading other paladin forums and sites, and if there is any updated information regarding these librams, I'll be sure to update this post!
Paladin
- Item - Paladin T10 Retribution Relic (Crusader Strike) - Your Crusader Strike ability grants 44 Strength for 15 sec. Stacks up to 5 times.
- Item - Paladin T10 Holy Relic (Holy Shock) - Your Holy Shock spell grants 85 spell power for 15 sec. Stacks up to 3 times.
- Item - Paladin T10 Protection Relic (Shield of Righteousness) - Your Shield of Righteousness ability grants 73 dodge rating for 15 sec. Stacks up to 3 times.
Alright, week 2 for my Games and Quests for the US Shadowsong server. Remember, anyone can play. Horde and Alliance both. If you are not on Shadowsong, but would like to be, or would like to participate, you will have to have a new toon on the server. If you're looking to get a fresh start on a new server, here's a great chance to get a nice kick start.
Last week we had a total of 2 entries, so I am hoping for a little more this time around! Otherwise, 2 people are going to be very rich by the time this is all said and done!
Alright, now time for this week's rules:
Once I start seeing more contestants, I'll start spicing the games up a bit more!
Winner will be selected by the random number generator in WoW based on how many comments there are.
Rules:
- Leave your in-game name and which faction you belong to in a comment to this post.
- Make sure to include which post of mine on this site has helped you the most.
- Horde characters will have to put an item up in the neutral auction house for 525g that I can purchase. 25g extra to cover AH cut.
- Game ends 10/20/09 @ 0200 AM US central time.
500g
Winner:
Galamora - Make sure to contact me here or in game when you put your item up in the neutral auction house. Checked as of 1415pm and nothing there from ya.
Much, much better ret paladin tier bonuses this time around for us. The Divine Storm 40% chance really is going to be more powerful than it seems. While it doesn't help tremendously in single target fights, it's going to be juiced up for multiple mob encounters.
The 10% damage increase to judgements and seals is very nice, too. That might help close the gap on the DPS charts. Glad to see two useful bonuses!
Paladin
- 2 Pieces (Damage): (Updated) Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
- 4 Pieces (Damage): (Updated) Your Seals and Judgements deal 10% additional damage.
- 2 Pieces (Heal): The cooldown on your Divine Favor talent is reduced by 60 sec.
- 4 Pieces (Heal): Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
- 2 Pieces (Tank): Your Hammer of the Righteous ability deals 20% increased damage.
- 4 Pieces (Tank): When you activate Divine Plea, you gain 12% dodge for 10 seconds.
A few months ago, we unveiled the Battle.net account, our new way for players to log in to World of Warcraft and future Blizzard games, sign up for upcoming beta tests, shop the online Blizzard Store, and more with just one username and password. This was just the first step in the rollout of the brand-new Battle.net; in the future, players will be able to use Battle.net to participate in cross-realm chat in World of Warcraft, create real-life friends lists, communicate across different games, and a whole lot more.
In preparation for the launch of these new features, on November 11, 2009, all current World of Warcraft players will be required to merge their World of Warcraft accounts with a Battle.net account in order to log in to the game. As our way to say “thanks” for taking a moment to go through the process, existing World of Warcraft accounts that upgrade to Battle.net (including those that have already switched over) will receive a brand-new penguin in-game pet -- check for him in your in-game mailbox later this week. Starting on November 11, all World of Warcraft players will need to log in to the game using a Battle.net username and password, and anyone who wishes to create a new World of Warcraft account will need to start with a Battle.net account.
Creating a Battle.net account is simple and free. To merge your existing account with a Battle.net account, visit http://us.battle.net . For more info, check out the Battle.net site or read the FAQ: http://us.battle.net/faq/index.html
Q: What happens if I don’t merge my World of Warcraft account with a Battle.net account?
A: After November 12, 2009, you won’t be able to log in to the game unless you merge your account with a Battle.net account. You will need to log in using your Battle.net account username (your email address) and password.
Q: How can I obtain the penguin pet?
A: Once you’ve successfully merged a World of Warcraft account with a Battle.net account, the penguin pet will be sent via in-game mail to all existing characters on the merged World of Warcraft account, along with all future characters on that World of Warcraft account. Players who merged previously will also receive the pet this way.
Q: Do I need to merge by a certain date in order to receive the penguin?
A: We plan to remove the ability to get the penguin pet at some point in the future, we haven’t determined exactly when just yet.
Q: If I create a new World of Warcraft account, will I receive the pet?
A: Only existing World of Warcraft accounts that merge with a Battle.net account are eligible to receive the penguin pet. If you create a new Battle.net account after November 11 and merge an existing World of Warcraft account with it you will still be able to receive the pet. However, please note that we plan to remove the ability to get the penguin pet at some point in the future.
With World of Warcraft: Cataclysm next on the agenda for Blizzard, it's time to start thinking about preparing for the expansion . Too early, you say? Never! It's never to early to start making plans.
With 3.3 and Icecrown and Arthas coming up, our hands will already be full, so getting a head start n preparing for Cataclysm won't be a bad idea.
I plan to do many, many posts on Cataclysm preparations, so here starts the first.
New Classes
We will have several new classes to choose from, and the most intriguing to me are the classes being added to the existing races. Please vote in my classes polls in the sidebar to the right if you have a quick moment! This will help me in regards to what posts I should focus on.
The current (always subject to change) list of new classes available are:
Alliance
- Human - Hunter
- Dwarf - Mage, Shaman
- Night Elf - Mage
- Gnome - Priest
- Draenei - None
- Worgen - Death Knight, Druid, Hunter, Mage, Priest, Rogue, Warlock, Warrior
- Orc - Mage
- Undead - Hunter
- Tauren - Paladin, Priest
- Troll - Druid
- Blood Elf - Warrior
- Goblin - Death Knight, Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior
Gear Preparation
Now is the time to start looking for gear for your next Cataclysm toon. You will want to start buying now, before all the Auction House hawks (like myself) begin selling leveling gear for absurd amounts of gold.
Here are the list of key gear ranges you will want to start looking into:
- Level 1-10 starting gear
- Level 15-19 gear (especially shoulders)
- Level 25-29 gear (especially helms, shoulders)
- Level 37-39 gear
- Level 40 plate and mail armor for new paladins, warriors, hunters, and shaman
- Level 57-60 gear (when BC BoE gear becomes available)
- Level 67-70 gear (when WotLK gear becomes available)
Heirloom Gear
Heirloom Gear, which for Paladins can be found in my Paladins Heirloom Gear post, should also be ready to use when Cataclysm launches. Whether you spend emblems or Champion's Seals, having at least the chest and shoulder pieces available should be top priority for a new toon. The 20% experience gain is huge.
Again, start saving now so you won't be scrambling when Cataclysm launches.
Potions & Enchants
Get a good stock of any potions, flasks, or elixirs that will help you level. No need to go over the top with stocking up, but have just enough to where you won't be lacking when the time comes around.
Also, get some enchants saved up for key pieces of gear. This includes weapon enchants, such as Crusader, and spell power.
Personally, the enchants I favor are stamina enchants, so I can take on more mobs and place myself in higher level zones. Chest (stats), boots, wrists, and pants (when available) usually all have max stamina enchants on them.
Bags
Self explanatory here, have at least 4 bags of 16 slots or more ready to go for your new toon.
Gold
Finally, you'll want your new toon to be financially sound when starting out, so set aside some gold for them. My usually starting out funds for my new toons is 500g.
This allows for training costs to be met easily, as well as any purchases you may find yourself wanting to make, without having to switch to another toon to transfer funds. After all, that can just get annoying.
Be Prepared!
Ultimately, I feel it is important to get a head start so that leveling is as fun and as easy as possible when Cataclysm launches. Don't get stuck with mediocre or no gear because you waited too long and cannot find any decently cheap gear in the auction house.
Start searching and saving now. I already have a wee toon set aside to keep all the gear I am saving for Cataclysm. Maybe some will say it's too early, and maybe they're right. Bu,t I know I'll be ready when the expansion launches!
Alright, week 1 for my Games and Quests for the US Shadowsong server. Remember, anyone can play. Horde and Alliance both. If you are not on Shadowsong, but would like to be, or would like to participate, you will have to have a new toon on the server. If you're looking to get a fresh start on a new server, here's a great chance to get a nice kick start.
Alright, now time for this week's rules:
For this first week, I am offering 500g! To claim this prize, all you have to do is leave a comment with your in-game name on the Shadowsong server (US). That's it!
Next week's will be a little more involved, but this is how I will do it for the first week.
Winner will be selected by the random number generator in WoW based on how many comments there are.
Rules:
- Leave your in-game name and which faction you belong to in a comment to this post.
- Horde characters will have to put an item up in the neutral auction house for 525g that I can purchase. 25g extra to cover AH cut.
- Game ends 10/13/09 @ 0200 AM US central time.
- 500g
- Jorani - Congrats! 500g in the mail!
Welcome to Shadowsong Khor's Vault Games and Quests! Yes, I am on the US server Shadowsong, and I have decided to add a new twist to my daily World of Warcraft gaming experience.
Every week, or possible every two weeks, I will have a random quest or task that anyone can perform for either a reward of gold or maybe a high demand rare item or two. The harder the quest, the larger the reward!
- Only one entry per player, obviously must have a toon on Shadowsong. Don't have a toon on Shadowsong? No worries, you can still play along and win, just need to create a toon on the server! Some of the prizes will be VERY big!
- Must leave a comment under the week's game or quest post along with your character's name. This is how you will enter!
- Winners will be determined by a random number generator based on number of comments left.
- If the quest says to bring me a stack on linen cloth, you must bring me a stack of linen cloth when we meet or I will select another random winner.
- Since I am Alliance, Horde players that win will have to put an item up on the neutral auction house so I can purchase for the amount of gold won.
- That's it! Each weekly quest or game will have it's rules explained.
Yes, all my gold is 100% legit, I am very good at bringing in WoW money, and I figured this would be a fun thing to try!
Make sure to check back often to see what the current weekly quest is!
October 2009
- Week 1 - 10/6/09 thru 10/13/09 : Click Here! (Winner: Jorani)
- Week 2 - 10/13/09 thru 10/20/09 : Click Here! (Winner: Galamora)
- Week 3 - 10/20/09 thru 10/27/09: Click Here! (Winner: Findros)
The Blade of Misfortune is one of the top 5 items I try and look for when buying and reselling in the Auction House? Why? Because it usually nets me at least 100g in 24 hours or less. This sword is highly sought after by many classes, and for several reasons.
First, it is an outstanding level 60 PvP weapon for Paladins, Warriors, and Death Knights. The strength and critical strike combo leaves it nearly unmatched. It is by far the best BoE 2-handed weapon you can get in the game at level 60.
Second, if not using a Bind on Account Heirloom weapon, this is top of the line for leveling when hitting 60. If avoiding dungeons while leveling, this sword will last until level 66 or 67, so well worth the investment.
Third, for people like me, it is a great money maker if you can find it at the right price. I make two auction house scans a day. One in the early morning, and one late at night. This is always the first thing I check for.
Reselling Blade of Misfortune
When buying the Blade of Misfortune to resell, I follow some very simple, but strict guidelines.
- Purchase at 300g or less
- Never sell for less than 375g
- Re-sell at 375g if other Blades are up for auction, so long as 375g would be the lowest buyout.
- Sell for 450g if the only Blade on the market, let run for 48 hours.
- If no buyers at 48 hours, drop price to 425g for another 48 hours.
- If no buyers still at this point, and no other Blades on the AH, sell for 400g buyout until it sells.
- Never sell for more than 500g.
In this instance, I was simply trying to sell quickly for screenshot purposes for this post, hence the 375g buyout. Normally, I would have stuck with my methods.
Good luck, and I hope this tip helps!
World of Warcraft PTR Patch 3.3.0 The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General Classes: General Races: General Death Knights Druids Hunters Mages Priests Rogues Shamans Warlocks Warriors User Interface Graphics Professions Items Bug Fixes
Quote from: Blizzard [Source]
Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.
An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies.
The Forge of Souls
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them.
Bosses
- Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
- The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
Pit of Saron
Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection.
Bosses
- Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
- Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron's mines, stockpiling metals for Forgemaster Garfrost, and Krick -- a devious leper gnome -- supervises the operations from atop Ick, Krick's ghastly means of transportation.
- Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.
Halls of ReflectionWith Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.
Bosses
- Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
- The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?